Raijin Thunderkeg, the Storm Spirit, is a ranged Intelligence hero who wields the elemental power of lightning. He has high mobility, strong ganking and carrying potential, and very good synergy between his hero abilities.
Static Remnant creates an immobile clone of himself that, upon contact with an enemy, shocks all enemies in a small area for damage. It has a very low cooldown, making it a good farming skill. Electric Vortex binds an enemy to himself, drawing it in slowly; at higher levels of the skill, it will always be able to pull the target into a Static Remnant. Overload further supplements this combo by harnessing the excess charge whenever Raijin casts a spell, adding it in the form of magical damage to his next attack and zapping enemies in a radius around the target. Finally, Storm Spirit's ultimate and signature skill is Ball Lightning, in which he transforms into pure energy, sacrificing his own mana to dash quickly around the map in an invulnerable state, inflicting minor damage to foes he impacts as well as giving him an Overload charge. It can be used to initiate and escape long distances with ease.
Because his ultimate disjoints enemy projectiles and has no cooldown, he can prove to be one of the most slippery foes in the game, provided that he has enough mana regeneration to sustain it and/or the enemy team does not have strong disables such as stuns and silences. However, without proper mana management, he will run out of juice very quickly and be a sitting duck. While extremely vulnerable early game before he acquires his ultimate, once he does so, if he gets a few quick kills and some mana-sustaining items, he will become an unstoppable force of nature.
Abilities
Static Remnant
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Creates an explosively charged image of Storm Spirit that lasts 12 seconds and will detonate and deal damage if an enemy unit comes near it. | |||||||
Trigger Radius: 235 Damage: 140/180/220/260 | |||||||
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Electric Vortex
Overloaded
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Casting a spell creates an electrical charge, which is released in a burst on his next attack, dealing damage and slowing nearby enemies. | |||||||
Radius: 275 Slow Duration: 0.6 Damage: 30/50/70/90 Movement Speed Slow: 80% Attack Speed Slow: 50% |
Ball Lightning
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Storm Spirit becomes volatile electricity, charging across the battlefield until he depletes his mana or reaches his target. The mana activation cost is 15+7% of his total mana pool, and the cost per 100 units traveled is 10+1% of his total mana pool. Damage is expressed in damage per 100 units traveled. | |||||||
Range: Global Radius: 125/200/275 Damage Per 100 Units Traveled: 8/12/16 Mana Cost Per 100 Units Traveled: 10 + 1% of Total Mana Travel Speed: 1250/1875/2500 | |||||||
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Recommended items
Balance changelog
6.80
- Base movement speed reduced from 295 to 290
6.78
6.75
6.73
6.72d
- Base Strength increased by 2.
6.70
- Intelligence growth increased from 2.2 to 2.6.
6.69
- Intelligence base and growth reduced from 26 + 2.6 to 23 + 2.2.
- Electric Vortex mana cost increased from 100 to 100/110/120/130.
6.67
- Attack range lowered from 500 to 480.
6.64
- Base Intelligence increased from 23 to 26.
6.58
- Reworked.
6.50
- Improved Storm Spirit's base armor.
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