Kaolin the Earth Spirit is a highly adaptable strength hero with great utility, able to effectively fill the role of a support, ganker, or offlaner, while still having a large game presence due to his strong initiation. Unlike most heroes, his abilities revolve around an innate ability, Stone Remnant. Because of Stone Remnant's synergy with his other abilities, Earth Spirit has an incredibly high skill ceiling, and can be challenging to master. He can be surprisingly mobile, owing to his Rolling Boulder, and can use this in combination with his other skills to position himself to disable multiple enemies, save allies from certain death and generally become a commanding presence in a teamfight, even without a great deal of farm. With good timing he can initiate fights from a distance, and given the right circumstances can deal a surprising amount of damage to both single and multiple targets, all the while disrupting enemy positioning allowing for easy kills. A useful ally and a dangerous enemy, the Earth Spirit's versatility and flexibility make him an ideal hero in almost any lineup or lane.
Abilities
Boulder Smash
Rolling Boulder
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After a 0.6s delay, Earth Spirit becomes a boulder, rolling in the direction he is facing and damaging enemy units, stopping if he collides with an enemy hero or is stunned. If the boulder rolls over a Stone Remnant, the Stone Remnant is consumed and travel distance and speed are improved, and impacted enemies have their movement and attack speed slowed. | |||||||
Range: 800 (1600 when using a Stone Remnant) Radius: 150 Damage: 90 (135 when using a Stone Remnant) Movement and Attack Speed Slow: 80% for 2 seconds (Only when using a Stone Remnant) | |||||||
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Geomagnetic Grip
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Earth Spirit pulls the target allied unit or Stone Remnant to his location. Enemies struck by the flying target will be silenced, and take damage if the flying target is a Stone Remnant. | |||||||
Range: 1100 Radius: 180 Pull Speed: 1000 Silence Duration: 2/3/4/5 Stone Remnant Damage: 100/150/200/250 | |||||||
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Stone Remenant
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Call a Stone Remnant at the target location. Stones Remnants have no vision and are invulnerable, and can be used with Earth Spirit's abilities. Calling a Stone Remnant consumes a charge, which recharge over time. Earth Spirit can have 6 Stone Remnants active at one time. | |||||||
Max Charges: 6 Charge Restore Time: 35 Duration: 120 Range: 1400 | |||||||
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Magnetize
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Magnetizes enemy units in a small nearby area, causing them to take damage over time for a short duration. Any magnetized units cause nearby Stone Remnants to become energized and explode, applying/refreshing the magnetize debuff on all enemy units near the Stone Remnant. This process can repeat multiple times. Stone Remnants are destroyed in this process. If an enemy hero is affected by silence or slows as a result of Rolling Boulder or Boulder Smash, all magnetized heroes share the effects. | |||||||
Cast Radius: 300 Search Radius: 300 Explosion Radius: 600 Duration: 6 Damage per Second: 50/75/100 | |||||||
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Recommended items
Balance Changelog
6.80
- Stone Remnant recharge timer increased from 25 to 35
- Geomagnetic Grip now does a 2/3/4/5 second silence instead of a 1/1.5/2/2.5 second stun
- Geomagnetic Grip damage rescaled from 125 to 100/150/200/250
- Boulder Smash damage rescaled from 100/150/200/250 to 125
- Boulder Smash now does a 0.75/1.25/1.75/2.25 second stun instead of a 3.5/4/4.5/5 second silence
- Boulder Smash radius from 225 to 200
- Rolling Boulder now also gets interrupted if disabled during the initial 0.6 rolling charge, instead of only while its moving
- Geomagnetic Grip now kills trees along the path of a dragged allied hero
- Targeting someone directly with Boulder Smash will now be blocked by Linken's Sphere
- Fixed being able to cast Geomagnetic Grip on magic immune allies
- Fixed Boulder Smash being able to target Magic Immune units
- Fixed Rolling Boulder travel distance going further than intended if you use a Stone Remnant near the end of the roll
6.79c
- Boulder Smash
- Silence duration reduced from 5 to 3.5/4/4.5/5.
- Unit knockback range rescaled from 800 to 500/600/700/800.
- Geomagnetic Grip cast range reduced from 1400 to 1100.
6.79
- Boulder Smash
- Rock push distance reduced from 2400 to 2000.
- Can target a point to push the nearest rock within 180 aoe.
6.78
- Created.
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