Monday, March 3, 2014

Earth Spirit

Earth Spirit
Earth Spirit.png
Radiant icon.png The Radiant
Strength
21 + 2.9
Agility
17 + 1.5
Intelligence
18 + 2.4
Level11625
Hit Points54914042240
Mana2347281235
Damage46-5691-101135-145
Armor3.386.8111.22
Attacks / Second0.680.821.01
Movement Speed305
Turn Rate0.6
Sight Range1800/800
Attack RangeMelee
Missile SpeedInstant
Attack Duration0.35+0.65
Cast Duration0.01+0
Base Attack Time1.7

Kaolin the Earth Spirit is a highly adaptable strength hero with great utility, able to effectively fill the role of a support, ganker, or offlaner, while still having a large game presence due to his strong initiation. Unlike most heroes, his abilities revolve around an innate ability, Stone Remnant. Because of Stone Remnant's synergy with his other abilities, Earth Spirit has an incredibly high skill ceiling, and can be challenging to master. He can be surprisingly mobile, owing to his Rolling Boulder, and can use this in combination with his other skills to position himself to disable multiple enemies, save allies from certain death and generally become a commanding presence in a teamfight, even without a great deal of farm. With good timing he can initiate fights from a distance, and given the right circumstances can deal a surprising amount of damage to both single and multiple targets, all the while disrupting enemy positioning allowing for easy kills. A useful ally and a dangerous enemy, the Earth Spirit's versatility and flexibility make him an ideal hero in almost any lineup or lane.







Abilities

                                        Boulder Smash
Boulder Smash icon.png
AbilityAffectsDamage
Target UnitUnitsMagical
Earth Spirit smashes the target enemy, ally, or Stone Remnant, knocking it back in the direction he is facing. The knocked back target deals damage to all units it hits. If the target was a Stone Remnant, damaged targets are also stunned, and the travel distance is improved.
Range: 150
Radius: 200
Slam Distance: 500/600/700/800 (2000 when using a Stone Remnant)
Slam Speed: 1200
Damage: 125
Stun Duration: 0.75/1.25/1.75/2.25 seconds (Only when using a Stone Remnant)
Cooldown 22/18/14/10Mana 100
Partially blocked by Linken's Sphere. Boulder Smash using stone is not blocked.

                                                          Rolling Boulder
Rolling Boulder icon.png
AbilityAffectsDamage
Target PointEnemiesMagical
After a 0.6s delay, Earth Spirit becomes a boulder, rolling in the direction he is facing and damaging enemy units, stopping if he collides with an enemy hero or is stunned. If the boulder rolls over a Stone Remnant, the Stone Remnant is consumed and travel distance and speed are improved, and impacted enemies have their movement and attack speed slowed.
Range: 800 (1600 when using a Stone Remnant)
Radius: 150
Damage: 90 (135 when using a Stone Remnant)
Movement and Attack Speed Slow: 80% for 2 seconds (Only when using a Stone Remnant)
Cooldown 16/12/8/4Mana 50
Partially blocked by Magic Immunity. Kaolin collides with the unit without dealing damage. Slow still works when stone is used.

                                                     Geomagnetic Grip
Geomagnetic Grip icon.png
AbilityAffects
Target UnitAllies
Earth Spirit pulls the target allied unit or Stone Remnant to his location. Enemies struck by the flying target will be silenced, and take damage if the flying target is a Stone Remnant.
Range: 1100
Radius: 180
Pull Speed: 1000
Silence Duration: 2/3/4/5
Stone Remnant Damage: 100/150/200/250
Cooldown 13Mana 75
Like calls to like. Even the minerals found in the blood and bones of living beings are not immune to the call of the Earth Spirit.

                                              Stone Remenant
Stone Remnant icon.png
Ability
Target Point
Call a Stone Remnant at the target location. Stones Remnants have no vision and are invulnerable, and can be used with Earth Spirit's abilities. Calling a Stone Remnant consumes a charge, which recharge over time. Earth Spirit can have 6 Stone Remnants active at one time.
Max Charges: 6
Charge Restore Time: 35
Duration: 120
Range: 1400
Earth Spirit calls forth a remnant of his stone army, long buried with him in the dark embrace of the Earth.


                                                          Magnetize
Magnetize icon.png
AbilityAffectsDamage
No TargetEnemiesMagical
Magnetizes enemy units in a small nearby area, causing them to take damage over time for a short duration. Any magnetized units cause nearby Stone Remnants to become energized and explode, applying/refreshing the magnetize debuff on all enemy units near the Stone Remnant. This process can repeat multiple times. Stone Remnants are destroyed in this process. If an enemy hero is affected by silence or slows as a result of Rolling Boulder or Boulder Smash, all magnetized heroes share the effects.
Cast Radius: 300
Search Radius: 300
Explosion Radius: 600
Duration: 6
Damage per Second: 50/75/100
Cooldown 80Mana 100
Partially blocked by Magic Immunity. The damage is blocked, the debuff is still applied.
At the Earth Spirit’s call, the minerals in the blood and bones of his enemies rebel against the bodies they find themselves in.

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Balance Changelog


6.80
  • Stone Remnant icon.png Stone Remnant recharge timer increased from 25 to 35
  • Geomagnetic Grip icon.png Geomagnetic Grip now does a 2/3/4/5 second silence instead of a 1/1.5/2/2.5 second stun
  • Geomagnetic Grip icon.png Geomagnetic Grip damage rescaled from 125 to 100/150/200/250
  • Boulder Smash icon.png Boulder Smash damage rescaled from 100/150/200/250 to 125
  • Boulder Smash icon.png Boulder Smash now does a 0.75/1.25/1.75/2.25 second stun instead of a 3.5/4/4.5/5 second silence
  • Boulder Smash icon.png Boulder Smash radius from 225 to 200
  • Rolling Boulder icon.png Rolling Boulder now also gets interrupted if disabled during the initial 0.6 rolling charge, instead of only while its moving
  • Geomagnetic Grip icon.png Geomagnetic Grip now kills trees along the path of a dragged allied hero
  • Targeting someone directly with Boulder Smash icon.png Boulder Smash will now be blocked by Linken's Sphere
  • Fixed being able to cast Geomagnetic Grip icon.png Geomagnetic Grip on magic immune allies
  • Fixed Boulder Smash icon.png Boulder Smash being able to target Magic Immune units
  • Fixed Rolling Boulder icon.png Rolling Boulder travel distance going further than intended if you use a Stone Remnant near the end of the roll
6.79c
  • Boulder Smash icon.png Boulder Smash
    • Silence duration reduced from 5 to 3.5/4/4.5/5.
    • Unit knockback range rescaled from 800 to 500/600/700/800.
  • Geomagnetic Grip icon.png Geomagnetic Grip cast range reduced from 1400 to 1100.
6.79
  • Boulder Smash icon.png Boulder Smash
    • Rock push distance reduced from 2400 to 2000.
    • Can target a point to push the nearest rock within 180 aoe.
6.78
  • Created.

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