Tuesday, March 4, 2014

Ember Spirit

Ember Spirit.png
Radiant icon.png The Radiant
Strength
19 + 2.0
Agility
22 + 1.8
Intelligence
20 + 1.8
Level11625
Hit Points51111191803
Mana2606371079
Damage52-5681-85115-119
Armor1.085.149.93
Attacks / Second0.710.881.08
Movement Speed310
Turn Rate0.6
Sight Range1800/800
Attack RangeMelee
Missile SpeedInstant
Attack Duration0.4+0.3
Cast Duration0.00+0.51
Base Attack Time1.7
Xin the Ember Spirit is a highly mobile melee Agility carry, whose abilities enable him to also play as an initiator or ganker. His skillset allows for incredibly aggressive assaults on other heroes, dealing extraordinary amounts of damage in a relatively small window of time, and then escaping to safety. Despite a good HP pool early on, he lacks armor and a sizable mana pool, and as such may be unable to escape quickly enough if caught out of position. However, with good item choices and proper judgement, Ember Spirit can quickly snowball out of control, dominating the battlefield with blinding speed as he cheats death. While he has only a limited presence in the early and mid game, in time Xin becomes a dangerous opponent even on his own, proving to friend and foe alike that for them, there is still much to be learned.














Abilities

                                                         Searing Chains
Searing Chains icon.png
AbilityAffectsDamage
No TargetEnemiesMagical
Ember Spirit unleashes two fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second.
Radius: 400
Duration: 2/2/3/3
Damage per second: 40/60/80/100
Unit Counts: 2
Cooldown 14/12/10/8Mana 110
Xin's harshest lessons often employed the use of red-hot chain


                                                    Sleight Of Fist
Sleight of Fist icon.png
AbilityAffectsDamage
Target PointEnemiesPhysical
Ember Spirit dashes around with blazing speed, attacking all enemies in the targeted area of effect, then returning to his start location. Deals bonus damage to heroes, and less damage to creeps.
Bonus damage to heroes: 30/60/90/120
Radius: 250/350/450/550
Cast Range: 700
Cooldown 30/22/14/6Mana 50
The studied warrior must whip and weave through its enemies, burning each without pause.

                                                      Flame Guard
Flame Guard icon.png
AbilityAffectsDamage
No TargetSelfMagical
Ember Spirit surrounds himself with a ring of fire that consumes incoming magic damage, leaving him unharmed. Flame Guard deals damage per second in an area around Ember Spirit while Flame Guard is active. If the shield is broken, the damage is also lost.
Radius: 400
Damage per second: 30/40/50/60
Damage absorbed: 50/200/350/500
Duration: 8/12/16/20
Cooldown 35Mana 80/90/100/110
An enemy should never be allowed to approach without difficulty.



                                                Active Fire Remnant
Activate Fire Remnant icon.png
AbilityAffectsDamage
Target PointEnemiesMagical
Select the Fire Remnant to arrive at.
Damage: 100/150/200
Radius: 450
Mana 150
With blazing speed does a spirit fly!

                                             Fire Remnant
Fire Remnant icon.png
Ability
Target Point
Ember Spirit generates Fire Remnant charges every 35 seconds, with a max of 3 charges. Releasing a charge sends a Fire Remnant that runs to the target location at 2.5x Ember Spirit's speed. Using Activate Fire Remnant, Ember Spirit can dash out to his Remnants, exploding them for area of effect damage. The targeted Remnant will be arrived at last.
Remnant Charges: 3
Remnant Charge Replenish Time: 35 seconds
Remnant Duration: 45 seconds
Remnant Cast Range: 1500
By the spirit's power are Xin's teachings spread anew.


Recommended items




Balance changelog



6.79
  • Fire Remnant icon.png Fire Remnant movement path now kills trees.
6.78
  • Flame Guard icon.png Flame Guard DPS increased from 30/35/40/45 to 30/40/50/60.
  • Added to Captain's Mode.
6.75
  • Armor decreased by 1.
  • Fire Remnant icon.png Fire Remnant recharge time increased from 30 to 35 seconds.
  • Fire Remnant icon.png Fire Remnant damage per instance from 120/160/200 to 100/150/200.
6.74
  • Armor reduced by 1.
  • Base Strength decreased from 21 to 19.
  • Flame Guard icon.png Flame Guard health barrier reduced from 100/250/400/550 to 50/200/350/500.
  • Fire Remnant icon.png Fire Remnant damage decreased from 140/180/220 to 120/160/200.
  • Searing Chains icon.png Searing Chains targets decreased from 3 to 2 random units.
6.73c
  • Fire Remnant icon.png Fire Remnant activation cost increased from 100 to 150.
  • Flame Guard icon.png Flame Guard magic barrier reduced from 150/300/450/600 to 100/250/400/550.
6.73
  • Created.

[edit]

No comments:

Post a Comment