Xin the Ember Spirit is a highly mobile melee Agility carry, whose abilities enable him to also play as an initiator or ganker. His skillset allows for incredibly aggressive assaults on other heroes, dealing extraordinary amounts of damage in a relatively small window of time, and then escaping to safety. Despite a good HP pool early on, he lacks armor and a sizable mana pool, and as such may be unable to escape quickly enough if caught out of position. However, with good item choices and proper judgement, Ember Spirit can quickly snowball out of control, dominating the battlefield with blinding speed as he cheats death. While he has only a limited presence in the early and mid game, in time Xin becomes a dangerous opponent even on his own, proving to friend and foe alike that for them, there is still much to be learned.
Abilities
Searing Chains
| |||||||
Ember Spirit unleashes two fiery bolas that wrap around nearby enemies, anchoring them in place and dealing damage each second. | |||||||
Radius: 400 Duration: 2/2/3/3 Damage per second: 40/60/80/100 Unit Counts: 2 | |||||||
|
Sleight Of Fist
| |||||||
Ember Spirit dashes around with blazing speed, attacking all enemies in the targeted area of effect, then returning to his start location. Deals bonus damage to heroes, and less damage to creeps. | |||||||
Bonus damage to heroes: 30/60/90/120 Radius: 250/350/450/550 Cast Range: 700 | |||||||
|
Flame Guard
| |||||||
Ember Spirit surrounds himself with a ring of fire that consumes incoming magic damage, leaving him unharmed. Flame Guard deals damage per second in an area around Ember Spirit while Flame Guard is active. If the shield is broken, the damage is also lost. | |||||||
Radius: 400 Damage per second: 30/40/50/60 Damage absorbed: 50/200/350/500 Duration: 8/12/16/20 | |||||||
|
Active Fire Remnant
| |||||||
Select the Fire Remnant to arrive at. | |||||||
Damage: 100/150/200 Radius: 450 | |||||||
|
Fire Remnant
| |||||||
Ember Spirit generates Fire Remnant charges every 35 seconds, with a max of 3 charges. Releasing a charge sends a Fire Remnant that runs to the target location at 2.5x Ember Spirit's speed. Using Activate Fire Remnant, Ember Spirit can dash out to his Remnants, exploding them for area of effect damage. The targeted Remnant will be arrived at last. | |||||||
Remnant Charges: 3 Remnant Charge Replenish Time: 35 seconds Remnant Duration: 45 seconds Remnant Cast Range: 1500 | |||||||
|
Recommended items
Balance changelog
6.79
6.78
6.75
- Armor decreased by 1.
- Fire Remnant recharge time increased from 30 to 35 seconds.
- Fire Remnant damage per instance from 120/160/200 to 100/150/200.
6.74
- Armor reduced by 1.
- Base Strength decreased from 21 to 19.
- Flame Guard health barrier reduced from 100/250/400/550 to 50/200/350/500.
- Fire Remnant damage decreased from 140/180/220 to 120/160/200.
- Searing Chains targets decreased from 3 to 2 random units.
6.73c
- Fire Remnant activation cost increased from 100 to 150.
- Flame Guard magic barrier reduced from 150/300/450/600 to 100/250/400/550.
6.73
- Created.
No comments:
Post a Comment