Anti-Mage is a fast melee Agility Carry with an emphasis on disabling and killing high-mana enemies. He has notably high agility and low base attack time, giving him high damage and scaling with his basic attacks. His signature ability is Mana Break, a passive attack modifier that makes him a huge threat to mana-reliant heroes, mainly Intelligence-based casters. In addition to granting substantial bonus damage on each attacks, its mana burn sets enemies up to be devastated by his ultimate ability, Mana Void. Blink is a highly versatile ability that allows Anti-Mage to instantly teleport short distances, thereby allowing him to escape, chase, and even farm with ease. Combined with his high base movement speed, this makes Anti-Mage a highly mobile hero at all points in the game. Spell Shield greatly increases Anti-Mage's magic resistance, allowing him to sustain more damage from enemy casters. Finally, Mana Void finishes off targets after their mana has been burnt, inflicting heavy damage to both the target and enemies surrounding the target. The damage Mana Void can potentially deal scales extremely well into the late game, as enemies' mana pools only grow larger over time. His naturally fast basic attacks combined with his powerful abilities make him extremely dangerous in the late game, allowing him to devastate enemies with ease if he is allowed to farm as a hard carry.
Abilities
Mana Break
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Burns an opponent's mana on each attack. Mana Break deals 60% of the mana burned as damage to the target. | |||||||
Mana per Hit: 28/40/52/64 | |||||||
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Blink
Spell Shield
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Increases Anti-Mage's resistance to magic damage. | |||||||
Resistance: 26%/34%/42%/50% | |||||||
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Mana Void
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For each point of mana missing by the target unit, damage is dealt to it and surrounding enemies. The primary target is stunned for a short duration. | |||||||
Range: 600 Damage: 0.6/0.85/1.1 Radius: 450 Stun Duration: 0.1/0.2/0.3 | |||||||
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Recommended items
Balance changelog
6.80
6.75
6.73
- Reverted the 6.72 Base Attack Time improvement, BAT from 1.35 to 1.45.
- Armor reduced by 1.
6.72
- Base attack time improved from 1.45 to 1.35.
6.70
6.68
6.65
- Mana Void cooldown reduced from 120/100/80 to 70.
- Mana Break scaling increased from 16/32/48/64 to 28/40/52/64.
6.63
6.60
- Reworked Mana Void damage mechanism (now deals equal splash damage to units near the target).
- Undid recent buffs to base strength (21->16).
6.59
- Improved Antimage's Strength by 2 points.
6.55
- Minor improvements to Anti-Mage's base stats.
6.53
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