Tuesday, March 4, 2014

Beastmaster

Beastmaster
Beastmaster.png
Radiant icon.png The Radiant
Strength
23 + 2.2
Agility
18 + 1.6
Intelligence
16 + 1.9
Level11625
Hit Points58712521955
Mana2085981053
Damage56-6091-95128-132
Armor4.528.1612.7
Attacks / Second0.690.841.03
Movement Speed310
Turn Rate0.4
Sight Range1800/800
Attack RangeMelee
Missile SpeedInstant
Attack Duration0.3+0.7
Cast Duration0.5+0.5
Base Attack Time1.7

Karroch the Beastmaster is a melee strength hero whose unique power takes the form of summons with exaggerated unit utility. His thralls provide extreme amounts of sight and have ability to reduce the attackspeed of targeted units. In addition, he has the longest lasting single reliable stun in the game.
He is an effective support with good disabling ability in team fights. His strengths lie primarily in the slow debuff his Boar inflicts and ability to easily provide vision at crucial locations on the map. His ultimate, the stunning Primal Roar and Wild Axesallow him to deal massive damage at a distance. Though he is able to easily take down undefended targets in the early game, most of his abilities do not directly combo with each other, although the debiliating effects he brings to a fight can greatly assist allies (along with his passive attack speed boost aura).









Abilities


                                                       Wild Axe
Wild Axes icon.png
AbilityAffectsDamage
Target PointEnemiesComposite
Beastmaster sends his axes flying and calls them home again, slicing through enemy units and trees along their path. Each axe can hit an enemy once.
Range: 1300
Damage: 90/120/150/180
Cooldown 13Mana 120
While learning to maneuver in nature alone, the Beastmaster also mastered the use of a pair of tomahawks, adept at cutting down trees as well as adversaries.


                                                       Call Of The Wild
Call of the Wild - Hawk icon.png
AbilityAffects
No TargetSelf
Beastmaster calls allies in the form of a watchful Hawk.
Level 1: Summons Scout Hawk.
Level 2: Summons Scout Hawk.
Level 3: Summons Greater Hawk.
Level 4: Summons Greater Hawk.
Hawk Duration: 60
Cooldown 40Mana 15
After befriending the strange beast of his childhood, Beastmaster has learned to call to animals in times of need.

                                              Call Of The Wild
Call of the Wild - Boar icon.png
AbilityAffects
No TargetSelf
Beastmaster calls allies in the form of a powerful Boar.
Level 1: No summon
Level 2: Summons Lesser Boar.
Level 3: Summons Lesser Boar.
Level 4: Summons Greater Boar.
Boar Duration: 60
Cooldown 40Mana 15
After befriending the strange beast of his childhood, Beastmaster has learned to call to animals in times of need.


                                            Inner Beast
Inner Beast icon.png
AbilityAffects
AuraAllies
Untaps the inner fury of allies, passively increasing their attack speed.
Radius: 900
Bonus Attack Speed: 15/25/35/45
Beastmaster's ability to incite the innate strength of animals was seen in the mauling of the king of Slom.

                                                   Primal Roar
Primal Roar icon.png
AbilityAffectsDamage
Target UnitEnemiesMagical
A deafening roar that deals damage and stuns the target enemy unit, while opening a path between Beastmaster and his prey. Nearby enemies also take minor damage and have their movement speed and attack rate reduced.
Range: 600 (950*)
Stun Duration: 3/3.5/4
Radius: 250
Movement Slow: 50%
Attack Slow: 50%
Slow Duration: 2/3/4
Damage: 200/250/300
Cooldown 80/75/70 (45*)Mana 150/175/200
Partially blocked by Magic Immunity. The damage is blocked, the stun or the push are not.
Blocked by Linken's Sphere. Blocked if holder is target.
Partially purgeable. Side target's slow can be purged, main target's stun cannot.
Can be Improved by Aghanim's Scepter (* shows the improved values). Decreases cooldown, increases cast range.
The Beastmaster has learned to channel his primal instincts into an animalistic roar, causing devastation in the ranks of enemies.

Summons


                                                Invinsibility 
Invisibility icon.png
AbilityAffects
PassiveSelf
If motionless for four seconds, the Greater Hawk becomes invisible.






 
                                                   Poison
Poison icon.png
AbilityAffects
PassiveEnemies
Inflicts a poison that slows attack and movement speeds.
Attack speed slow: 20% (Lesser) / 35% (Greater)
Movement speed slow: 20% (Lesser) / 35% (Greater)
Duration: 3


Recommended items


Starting
Tango (125) Healing Salve (115) Clarity (50) Gauntlets of Strength (150) Gauntlets of Strength (150) Iron Branch (50)
Early-game
Magic Stick (200) Boots of Speed (450) Bracer (525)
Core
Magic Wand (500) Power Treads (1400) Drum of Endurance (1850)
Situational
Pipe of Insight (3625) Necronomicon (2700) Aghanim's Scepter (4200) Blink Dagger (2150) Heart of Tarrasque (5500) Assault Cuirass (5250)




Balance changelog


6.80
  • Call of the Wild icon.png Call of the Wild
    • Hawk duration reduced from 60/70/80/80 to 60.
    • Boar duration reduced from 70/80/90 to 60.
    • No longer destroys previous summons on cast.
6.79
  • Inner Beast icon.png Inner Beast
    • AoE reduced from 1000 to 900 (standard aura AoE).
    • Attack speed rescaled from 18/26/32/40 to 15/25/35/45.
  • Call of the Wild icon.png Call of the Wild
    • Now has two abilities for summoning each unit independently.
    • Manacost reduced from 25 to 15 and cast point improved from 0.5 to 0.3.
6.78
  • Greater Hawk Invisibility icon.png Invisibility fade time decreased from 5 to 4.
6.72
  • Greater Hawk's Invisibility icon.png Invisibility fade time decreased from 8 to 5 seconds.
  • Wild Axes icon.png Wild Axes now move at similar speed to the max range (so it isn't as slow for short range targeting).
  • Added Aghanim's Scepter icon.png Aghanim's Scepter upgrade, increases cast range from 600 to 950, decreases cooldown from 80/75/70 to 45.
6.69
  • Invisibility icon.png Invisibility on Greater Hawk reworked.
  • Greater Hawk's HP reduced from 100/200 to 50/100.
6.67
  • Greater Hawk bounty increased from 40 to 65 gold.
6.66
  • Wild Axes icon.png Wild Axes now properly hits invisible units.
6.63
  • Greater Hawk's Invisibility icon.png invisibility increased from 4 to 6 seconds duration.
6.60
  • Replaced Beast Rage with a new ability Inner Beast icon.png Inner Beast.
6.55
  • Reworked Call of the Wild icon.png Call of the Wild stats and mechanics.
6.52
  • Lowered movement speed on Beastmaster's Greater Hawk.
  • Increased Primal Roar icon.png Primal Roar cooldown by 10 seconds.
6.50
  • Increased Primal Roar icon.png Primal Roar's cooldown a little bit.
6.49
  • Increased cooldown on Call of the Wild icon.png Call of the Wild.

Anti-Mage

Anti-Mage
Anti-Mage.png
Radiant icon.png The Radiant
Strength
20 + 1.2
Agility
22 + 2.8
Intelligence
15 + 1.8
Level11625
Hit Points5309101442
Mana1955721014
Damage49-5393-97136-140
Armor2.088.2414.29
Attacks / Second0.841.141.44
Movement Speed315
Turn Rate0.5
Sight Range1800/800
Attack RangeMelee
Missile SpeedInstant
Attack Duration0.3+0.6
Cast Duration0.3+0.47
Base Attack Time1.45

Anti-Mage is a fast melee Agility Carry with an emphasis on disabling and killing high-mana enemies. He has notably high agility and low base attack time, giving him high damage and scaling with his basic attacks. His signature ability is Mana Break, a passive attack modifier that makes him a huge threat to mana-reliant heroes, mainly Intelligence-based casters. In addition to granting substantial bonus damage on each attacks, its mana burn sets enemies up to be devastated by his ultimate ability, Mana Void. Blink is a highly versatile ability that allows Anti-Mage to instantly teleport short distances, thereby allowing him to escape, chase, and even farm with ease. Combined with his high base movement speed, this makes Anti-Mage a highly mobile hero at all points in the game. Spell Shield greatly increases Anti-Mage's magic resistance, allowing him to sustain more damage from enemy casters. Finally, Mana Void finishes off targets after their mana has been burnt, inflicting heavy damage to both the target and enemies surrounding the target. The damage Mana Void can potentially deal scales extremely well into the late game, as enemies' mana pools only grow larger over time. His naturally fast basic attacks combined with his powerful abilities make him extremely dangerous in the late game, allowing him to devastate enemies with ease if he is allowed to farm as a hard carry.




Abilities


                                                Mana Break
Mana Break icon.png
AbilityAffectsDamage
PassiveEnemiesPhysical
Burns an opponent's mana on each attack. Mana Break deals 60% of the mana burned as damage to the target.
Mana per Hit: 28/40/52/64
A modified technique of the Turstarkuri monks' peaceful ways is to turn magical energies on their owner.

                                                  Blink
Blink icon.png
Ability
Target Point
Short distance teleportation that allows Anti-Mage to move in and out of combat.
Range: 1000/1075/1150/1150
Cooldown 12/9/7/5Mana 60
In his encounter with the Dead Gods, Anti-Mage learned the value of being elusive


                                                         Spell Shield
Spell Shield icon.png
Ability
Passive
Increases Anti-Mage's resistance to magic damage.
Resistance: 26%/34%/42%/50%
Years of meditation and obsession with revenge have hardened Anti-Mage's skin against mystical opponents.



                                                             Mana Void
Mana Void icon.png
AbilityAffectsDamage
Target UnitEnemiesMagical
For each point of mana missing by the target unit, damage is dealt to it and surrounding enemies. The primary target is stunned for a short duration.
Range: 600
Damage: 0.6/0.85/1.1
Radius: 450
Stun Duration: 0.1/0.2/0.3
Cooldown 70Mana 125/200/275
Partially blocked by Magic Immunity. The damage is blocked, the stun is not.
Blocked by Linken's Sphere. Blocked on primary target. No interaction otherwise.
After bringing enemies to their knees, Anti-Mage punishes them for their use of the arcane arts.


Recommended items




Balance changelog


6.80
  • Mana Void icon.png Mana Void
    • Radius increased from 300 to 450.
    • Added AoE targeting cursor for Mana Void.
6.75
  • Movement speed decreased from 320 to 315.
  • Blink icon.png Blink animation time increased from 0.33 to 0.4.
6.73
  • Reverted the 6.72 Base Attack Time improvement, BAT from 1.35 to 1.45.
  • Armor reduced by 1.
6.72
  • Base attack time improved from 1.45 to 1.35.
6.70
  • Spell Shield icon.png Spell Shield magic reduction from 15/25/35/45 to 26/34/42/50%.
6.68
  • Spell Shield icon.png Spell Shield increased from 10/20/30/40 to 15/25/35/45.
6.65
  • Mana Void icon.png Mana Void cooldown reduced from 120/100/80 to 70.
  • Mana Break icon.png Mana Break scaling increased from 16/32/48/64 to 28/40/52/64.
6.63
  • Mana Void icon.png Mana Void AoE increased from 275 to 325.
  • Strength changed from 16 +1.5 to 20 +1.2.
6.60
  • Reworked Mana Void icon.png Mana Void damage mechanism (now deals equal splash damage to units near the target).
  • Undid recent buffs to base strength (21->16).
6.59
  • Improved Antimage's Strength by 2 points.
6.55
  • Minor improvements to Anti-Mage's base stats.
6.53
  • Decreased Mana Void icon.png Mana Void's cooldown.