The Elder Titan is a durable melee strength hero who plays the role of initiator. His Astral Spirit and Echo Stomp abilities allow him to disable large groups of enemies from afar, making him one of the few initiators that does not require a Blink Dagger. This combination creates a perfect setup for his powerful ultimate Earth Splitter, which damages enemies based on their maximum HP. This, along with his ability to lower his enemies' physical and magical resistance, makes Elder Titan scale well through his abilities and be effective at all stages of the game. As the progenitor of this world, Elder Titan reshapes the battlefield on a whim and can turn any teamfight in his favor.
Abilities
Echo Stomp
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Elder Titan and his Astral Spirit both stomp the ground, damaging and knocking nearby enemy units unconscious around their locations. The Elder Titan stomp deals physical damage, while the Spirit stomp deals magical damage. Unconscious enemies will wake if they take player based damage. | |||||||
Channel Time: 1.4 Radius: 475 Knock-out Duration: 2/3/4/5 Damage: 80(physical)/80(magical) | |||||||
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Astirial Spirit
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Elder Titan sends forth his Astral Spirit, damaging any units it passes through. When the spirit rejoins the Titan, it grants bonus damage and movement speed for each unit it damaged. The Astral Spirit possesses the Echo Stomp, Return Spirit, and Natural Order abilities. | |||||||
Radius: 275 Casting Range: 1200 Duration: 8 Buff Duration: 9 Damage: 60/100/140/180 Bonus Movement Speed: 1% per creep + 5% per Hero Bonus Damage: 3/6/9/12 per creep + 10/20/30/40 per Hero | |||||||
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Return Astirial Spirit
Natural Order
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Reduces all elements to their basic levels, removing base armor and magic resistance from nearby enemy units. | |||||||
Radius: 275 Armor Reduction: 25%/50%/75%/100% Magical Damage Amplification: 8%/16%/25%/33% | |||||||
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Earth Splitter
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Sends forth a jagged crack in front of Elder Titan. After 3 seconds, the crack implodes, slowing and pulling enemies towards the crack while dealing damage based on the maximum life of units caught in the area. | |||||||
Area: 300 (width) / 2400 (distance) Casting Range: 1600 Movement Speed Slow: 30%/40%/50% Slow Duration: 3/4/5 Damage: 35% of target's maximum health | |||||||
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Recommended items
Starting
Early-game Core Situational
Early-game Core Situational
Balance changelog
6.79c
- Ancestral Spirit:
- Vision reduced from 600 to 450.
- Damage reduced from 80/120/160/200 to 60/100/140/180.
6.79
6.78
- Ancestral Spirit vision type from Flying to Ground.
- Natural Order armor reduction increased from 20/40/60/80% to 25/50/75/100%.
6.75
- Ancestral Spirit can now be controlled, until it starts to return to you.
- Ancestral Spirit's movement speed is now equal to Elder Titan's rather than fixed at 455.
- Ancestral Spirit return ability no longer interrupts your hero.
- Ancestral Spirit now has the Echo Stomp and Spirit Return abilities it can cast directly .
6.72
- Ancestral Spirit now has a secondary ability that returns the spirit.
- Ancestral Spirit cooldown decreased from 19 to 16.
- Ancestral Spirit cast range increased from 1000 to 1200.
6.71
- Movement speed increased by 5.
6.68
6.63
- Ancestral Spirit cast range decreased from 1500 to 1000.
- Earth Splitter AoE decreased.
- Earth Splitter cooldown increased from 90/75/60 to a constant 100.
6.61
- Lowered base damage by 10.
- Lowered Strength gain from 2.7 to 2.3.
- Decreased Natural Order percentages to 20/40/60/80%.
6.60
- Created.
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